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Quick Comic Reviews - November 10th, 2011
Quick Comic Reviews - October 14th, 2010
10, count em, 10 titles all reviewed today! One of my biggest posts EVER! Will it be epic? What will I think of the awesome titles in today’s edition?
New Mutants #17 – Written by Zeb Wells and Art by Leonard Kirk. Illyana gets a vision that Pixie has been kidnapped and teleports the team to Limbo. A move that everyone would clearly be thrilled with. In Limbo they have more time to get ready for taking care of Ulysses and rescuing poor Pixie. The mutant/demon hybrids are ready for battle with the New Mutants and it’s only a matter of time before they jump into action. Some of the stuff that happened in Limbo was a little confusing. I guess Limbo is like that. However, the story continued to move forward with some decent characterization going on. It was a pretty interesting issue of a good storyline. The artwork continues to be very well done as Leonard Kirk is becoming one of my favorite artists. A pretty decent issue, the only problem was that it didn’t feel like it was really moving the story along much, but I think maybe that’s because it started as kind of a flashback, giving it the feeling that nothing happened. So being a pretty good issue, it’s worth checking out if you haven’t yet, but it isn’t a super spectacular issue if that’s what you’re looking for.
Birds of Prey #5 – Written by Gail Simone and Penciled by Alvin Lee & Adriana Melo. So we start off the issue with a set of shocking revelations about Savant as he was about to throw Oracle off a bridge. Huntress is really pissed about Black Canary running off and having to let the Penguin go. So Black Canary heads off with White Canary to Bangkok. Meanwhile, Hank Hall heals up as does Lady Blackhawk. Lady Blackhawk isn’t about to taking any of the news lying down either. We end the issue with a “shocking” revelation? Anyway, there’s plenty of subplots going on here and the main plot is a little confusing. Yeah, she killed all the brothers of White Canary, but really Shiva is the one who set-up Black Canary in the first issue, so now she has to ally herself with White Canary. Come again? I guess I don’t understand exactly why Shiva is important, so that doesn’t help. Because of that and the lack of an explanation behind the motivation of Canary, I only feel this is an average issue. Plus the art fluctuates in this issue and isn’t as good as it has been in previous issues. I’m not sure if it’s Lee or Melo because last issue it was Melo teaming up with yet another artist. So who needs whom here? I have no idea. I’m just confused about the whole damned thing. It’s ok for what it is, but damn it’s a tad confusing, but I have to say, Huntress is awesome in these issues.
Justice League: Generation Lost #9 – Written by Judd Winick and Penciled by Fernando Dagnino. Fire is face-to-face with Max Lord and Max has to do what he needs to. So what does he do? He mind controls her. A huge battle breaks out and the team has to come back together as they have to fight one of their own… and Max Lord as well. This issue gives us a nice face-to-face confrontation with Max Lord and the Justice League in their former home. We also get to see the damage taken by Rocket Red who still manages to bring moments of levity to the issue. Another great issue of storytelling, but the artwork was a little limp here. I’m just not a big fan of how Dagnino draws his faces. From a storytelling perspective, he does a fine job. But some of the visuals just aren’t up to par with some of the other art in this series. Still a solid buy if ever there was one.
Time Masters: Vanishing Point #2 – Written by and Layouts done by Dan Jurgens and Finished Art by Norm Rapmund & Rodney Ramos. Rip Hunter is faced with figuring out where and when he is and get back to everyone else so they can track down Bruce Wayne. However, he’s hooked up with a guy who looks like he’s straight from a Conan novel. Meanwhile, the rest of the team gets themselves involved in a fight that they might have been better staying out of. Supernova also tries to figure out what’s going on with the Vanishing Point. Plus some other bad guys plot some naughty stuff. So this was a typical job of Dan Jurgens telling his stories. Nothing too spectacular, but easily enjoyable. Honestly, it really had nothing to do with Bruce Wayne at the end of the day. It almost seems like that’s merely a subplot of what they’re doing here. If you’re looking for them to be getting clues about Bruce Wayne, etc., then steer clear. If you just want a decent Dan Jurgens story with some pretty good artwork, then it might be worth checking out.
X-Factor #209 – Written by Peter David and Penciled by Emanuela Lupacchino. So Lady Sif has taken off with Pip to Las Vegas. Madrox feels bad about it and heads off to Vegas to confront Lady Sif. So off he heads to Las Vegas with his team. Come to think of it, with THAT team, it might be really a bad idea, as Madrox soon has to find out. What a totally fun issue though! This has a lot of funny and entertaining things going on. I love Shatterstar trying to throw-down with the fake pirates and being in utter disdain of them. And didn’t anyone stop to think that Longshot in Vegas would be a completely terrible idea? I love it! The interaction and personalities of the group is what really makes this comic work. It isn’t just a mutant title, it’s much more than that and is really top notch work by Peter David. Emanuela provides some very nice artwork as well. It isn’t overly detailed and it manages to capture each character quite nicely. A fantastic issue and worth picking up and checking out!
Uncanny X-Men #507 – Written by Matt Fraction and Penciled by Whilce Portacio with Leonard Kirk. The Five Lights saga continues on as the X-Men race to find the new mutants that showed up and usher in a new age of mutants. They try and track down a brand new mutant who’s power manifest, speeding everything about himself until he seemingly vanishes into thin air. Then it’s up to Hope to come in and pull him together using her unknown, but beneficial powers. There’s a whole series of crap involving Emma Frost in here that’s just… boring. I could care less about her character and Whilce can’t draw her anymore apparently. In fact, I’m guessing Whilce just phoned it in on this issue too and they had to get Leonard Kirk to come in and save the mess. Fraction keeps writing Emma like the ice queen that she is, but the way he writes the other characters opining for her attention is lame. This storyline has potential, but they need to drive away from Emma for awhile and get a real artist. Like I’ve said, I usually enjoy Portacio’s artwork, but this seems like a job he’s doing for a little extra cash and could give a crap about how the art looks. It really shows here. So just an issue you can probably pass on for now.
Shadowland: Ghost Rider #1 – Written by Rob Williams and Art by Clayton Crain. Ghost Rider is summoned by Kingpin in previous issues of Shadowland. Now Kingpin wants to talk to Ghost Rider who is not very impressed by Wilson Fisk. Fisk informs him that if he wants to be free from the Hand magic Kingpin used to summon him, then he must destroy the Hand at their seat of power. Sounds easy enough to Ghost Rider, but we all know it’s never that easy. Things don’t go quite as planned (do they ever?) and Ghost Rider has to make some “changes”. Wow, the art was breath-taking in this issue. Clayton Crain’s art alone makes this worth reading. And the story isn’t too bad, but a few times I questioned if some of those things Ghost Rider would really say. Other than that, a beautiful and great issue. Not much else to say here. I would highly recommend this to anybody who wants a good Ghost Rider story with amazing artwork!
Thunderbolts #148 – Written by Jeff Parker and Art by Declan Shalvey. Shadowland crossover time! We get a little look at life on the Raft with the Bolts while Cage is out dealing with Daredevil. That means the tower they usually go to is off limits and they have to eat with the general populace and that provides for some interesting moments. Luke eventually calls them in to help with freeing people on the underground of the castle, the Underhand. So now I know where Underdog came from. But anyway, the group is brought in mainly because it seems Luke wants to help an old friend out. Ninja mayhem ensues. So a pretty good story here as we find out what life is somewhat like for the Bolts and we also get some background time with Luke as well. Just a pretty well written issue as they’ve all been so far since Parker took over with this new Thunderbolts team. The crossover aspect works, because now we’re seeing another side of Shadowland that we haven’t really explored much yet. Next issue should be really fun! The artwork seemed a tad off at times and there were just some scenes where it felt like he drew things weird and then didn’t bother fixing it later. But really a great issue and next issue has lots of potential so run and grab a copy for yourself.
Steve Rogers: Super Soldier #3 – Written by Ed Brubaker and Art by Dale Eaglesham. Machinesmith has captured Steve Rogers and removed the super solider serum from him. So now Steve has to deal with being depowered and in a tight situation. Can he find aid in the robot that thought it was Erskine’s wife? A pretty solid issue here as we get some good flashbacks to Steve growing up. Not many issues tell about him as that scrawny runt we first saw, but this issue actually talks about it. It helps us relate to him more. The best part is that all the training her underwent, that you can’t take away. I still don’t see how removing the serum would make him scrawny again. If you sucked the steriods out of Jose Canseco, would he automatically get smaller? I’m gonna put my money on “hell no” and call it a win. Other than that gap in logic, it wasn’t too bad at all. The artwork was neither here nor there. It certainly wasn’t fantastic, but I’ve seen a lot worse the past few months. So this is a pretty decent issue, but not quite something I would necessarily say you should buy.
Green Lantern #57 – Written by Geoff Johns and Penciled by Doug Mahnke. So Hector has seemingly eaten the Orange Lantern and boy is Larfleeze freaking out. But Hector bolts to find Carol who is in Vegas. So Hal totes Larfleeze along with him to Vegas. Do you see how this could be a bad idea? Two of the worst people in comics to take on Vegas trips go there in comics this month, go figure. Carol has to hunt down The Predator entity to restore the Sapphire battery. But Carol disagrees and thinks there may be another way. Anyway, the Predator possesses a human with an obsession with a waitress at a Casino. Then Larfleeze arrives and everything quickly goes downhill. A much better issue with some interesting points being made in this one. Larfleeze does his best to give us some good comic relief and Mahnke’s artwork is actually pretty spot-on this issue. He also seemed to reduce the shine on Hal’s outfit, so maybe he heard my complaints. Yeah right! So the hunt for the Entities goes on I guess. But this was a pretty good issue with some pivotal moments that are must read, so grab this issue!
Quick Comic Book Reviews–August 24th, 2010
The Amazing Spider-Man #642 – Written by Mark Waid and Art by Paul Azaceta. Finally, One Moment in Time is done and we go on with our lives. Now we have “Origin of the Species: Part 1”. This episode finds our wall-crawler adapting to life without any money and running into several humorous moments because of it. Meanwhile, tons of supervillians gather at the behest of some unknown bad guy who wants an “item” of some sort and he’s willing to pay a lot for it. You have guys ranging from Morbius to Sandman and Electro. Why they would line-up for this, I’m not sure, but whatever. Must seem like an easy job. But this seems to have stolen the old “Rat Race” movie thing of beating everyone else to the object, because boy do they scramble. It seems a bit out-of-character because I don’t think Mysterio has ever scrambled before in his life. We eventually find out who the mystery man is and what he’s after and it’s really pretty good stuff. Mark Waid writes a pretty decent Spidey tale, aside from the villians running out the door to try and outwit each other. But my big gripe is the awful artwork by Paul Azaceta. He single-handedly turns this otherwise good issue into utter crap. He makes Spidey look fat in half his drawings. He can do decent storytelling with his art, but the fact that everything he does draw looks like junk doesn’t help matters. A fat Spider-Man? Really? Fanatics you can pick this up, but the rest of you skip this until they get a new artist.
Green Lantern: Emerald Warriors #2 – Written by Peter J. Tomasi and Penciled by Fernando Pasarin. So Guy Gardner is off to uncharted territory, but not without some help from friends. Arisa and Kilowog decide they’re going with and off we go. But first, we need to make a detour, and that detour is spoiled by the arrival of a nasty person. We also find out that Arisa still believes Sodam Yot is alive after he sacrificed himself. There is also an introduction of Zardor of Kralok which is probably setting up for future issues. So we have all this stuff going on in the second issue and it’s not bad at all. Arisa’s dream is downright creepy. It’s interesting to see how Kilowog is coping with everything that has happened. So this issue has a lot of good stuff going on. Guy’s side journey ends up making total sense for his character and give us a reason to see some of my favorite Lantern Corps color. The end of the issue totally is given away by the cover too. I hate when companies do this, but it doesn’t totally ruin the issue. The issue is solid and the artwork is fine. Really, just a good issue that could go either way for you. I’m a huge Green Lantern Corps fan, so I really like it, but if you aren’t you might want to skip it, newer readers might enjoy this though.
The Invincible Iron Man #30 – Written by Matt Fraction and Art by Salvador Larroca. We start off with Tony driving away with Sasha Hammer from last issue. But Tony’s interests are anything but romantic. Tony is trying to figure out what the Hammer women are up to with their current expansion of business. The trip doesn’t end exactly as planned for anybody. There’s a weird sexual tension created by Sasha Hammer the whole time as well. We also get to see the test driving of the new Stark Resilient car. But Detroit Steel also plans on launching a new application that launches, the giant phallic symbols of DOOM! Ah yes, be prepared for a scene for giant flying penises on their way to destroy Tony Stark for the cover of next issue. I hate the design of those things and I often wonder if that’s completely intentional. The story has an interesting pace and everything is building, then it calms down, and then we get the climatic conclusion of the issue when things go crazy again. Matt Fraction continues to do an excellent job with his run on Iron Man. Salvador provides some very good artwork that’s got a realistic feel without being too realistic. His facial work is some of the best, so it’s easy to tell who the characters are, and that’s important. So pick up this issue because this is one of the better comics out there today.
Thor #614 – Written by Kieron Gillen and Pencils by Doug Braithwaite. The climatic conclusion to the Hel versus Disir in Hell saga concludes with this issue and it was worth it. Part 4 of “The Fine Print” joins our hero Thor calling out the name of the Disir who cannot ignore when their name is called. So off they go to try and kill Thor. The Eir-Gram sword is still trapped when Thor calls for them, so will he be able to withdraw it and finish off the Disir and save Hel from a fate worse than Death itself. To me, this is a great Thor story. Plenty of drama and the conclusion to it all is pretty amazing stuff. The way Thor is able to take care of this made sense and was a total “well duh, you’re pretty smart their Thor,” moment. Kieron is able to capture the mythological aspect of the Thor title well. Some might be looking more for a super-hero type encounter, but this is something else. It all is very interesting and well done and it doesn’t feel like the same old stuff people might get bored with. The artwork is a little sketchier than Salvador Larroca’s but it reminds me a little of his work. It isn’t quite as polished, but I really thought it was quite good. There’s a great moment in this comic as we see Asgard and Balder is standing over the map. On the map is scribbled “Scan of Map of Asgard?” So apparently nobody put that scan in at all and didn’t manage to erase the words the penciller put in. Oops! So look for that little Easter egg. This is worth picking up!
X-23 #1 – Written by Marjorie Liu and Art by Will Conrad. This issue deals with X-23 the dilemmas of her being involved with the X-Force project that everyone now knows about. Her involvement seems counter productive to getting rid of the idea of her being reversing her descent into a killing machine. So now things have to be dealt with and Laura isn’t having an easy time of it all. So this issue mainly deals with feelings and that may not appeal to everyone. I’m not sure where this title is going to go, but for a first issue this is just ok. At the end they do include a history of X-23 which was really interesting and helpful to me, as I had not known much about X-23 prior to this issue. Will Conrad’s art isn’t very good though. I don’t care for how he draws Laura and half of the other characters. His characters look very robotic and the main facial expression is a glare. Everything just seems a little off with Conrad’s art and it’s enough to turn me off from this issue. A good issue to pick-up for a history of X-23, but the artwork will really detract from what would otherwise be a solid issue.
X-Men #3 – Written by Victor Gischler and Penciled by Paco Medina. Namor has recovered the head, Storm and Gambit have the body. Dracula is alive again and the ramifications could be huge. Wolverine is sent out to find Jubilee and rescue her from the big bad vamps. So we flash back and forth between Wolvie’s journey and the conversation the X-Men have with Dracula. This is probably the best issue of the series so far. Wolverine’s battles seem a tad random, but the stuff at the end was very good. I like the interaction Xarus and his Royal Court with Jubilee. I felt that Dracula acted like he probably should. Paco Medina’s artwork really shined in this issue and has improved quite a bit. I think he improved enough to where his art makes this issue better than it might be otherwise. I didn’t like his work in th first issue, but here it looks like he’s adapting to the X-Men well. I’m still not completely sold on the storyline, but the story here was okay. Still, not a X-Men title that I particularly like, but this one was actually ok. If you want to see what’s going on with the “Curse of the X-Men” storyline, this would be the issue to check out, but still slightly skippable.
X-Men: Legacy #239 – Written by Mike Carey and Penciled by Clay Mann. While in India the X-Men run into a new Mutant on the run and a Sentinel close behind. Of course, we aren’t quite sure that she IS a Mutant, we’re just assuming that the Sentinel is after one. Paras also has to deal with his future bride who he has never met before. Gotta love pre-arranged weddings! Our new character Luisa also has some interesting secrets that start to unravel here as well. So our story is a pretty decent one. There’s lots of action and interesting things going on here to keep the reader compelled and that’s always a good thing. Magneto and Rogue are still bickering as Rogue completely does not trust Magneto. I like Paras’ pre-arranged wedding and having to deal with that and the interactions with his parents. The art work is not quite there yet. I see some styling of an early Whilce Portacio here, but Whilce was better at having his drawings tell a story. Clay is not quite there yet. The first few pages are very confusing and I had to go back and look at them several times just to tell what the hell was going on. That’s not a good thing when a reader has to do that. If he can just work on his facial details and storytelling through his art, he has the potential to be a very good artist. An okay issue, but nothing too special, you can probably skip it.
Zatanna #5 – Written by Paul Dini and Penciled by Chad Hardin. We have fire demons trying to take out Zatanna as we saw in last issue. She also has to deal with her Cousin Zach feeling underappreciated by her and she promises to make his show tonight. Well, those are always famous last words when you’re a busy magician who’s wanted by the Great Mammon. We get introduced to our big bad demon of hell and also find out what his game is. And since we’re in Vegas, things all kind of just make sense here. So a trap is set and Zatanna has troubles resisting this one! Another pretty fantastic issue as I love the way Zatanna deals with the fire demons. Is she lucky? Sure, but it was still ingenious. Mammon’s motivation seems to be somewhat logical. As logical as something in this series will ever be I guess. Zach’s disappointment is pretty interesting as well. The final several pages are just fantastic stuff that you don’t want to miss. Chad Hardin’s pencils are solid, nothing wrong there at all. Paul Dini continues to make an underrated character into a solid hit for me. I’ve said it before, I never thought I would like this character, but Dini has made me a fan. That has to count for something. Pick up an issue and get instantly hooked!
Quick Comic Book Reviews - August 20th, 2010